News
Friday 9/8/2002
Shaper is proceeding along nicely. I now work as a professional game
programmer so the time I have to devote to Yellow Software has been
reduced. That said, I plan to release an alpha version of Shaper in December.
Initially it shall only support the Torque engine, support for other
engines shall follow soon after.
Sunday 12/5/2002
A Shaper (next project) page is now accessible through the
Projects page. Nothing much there at the moment other than
a screen shot and web access to
the CVS respository.
Friday 10/5/2002
Volume War version 0.92 is up. I have added a GUI installer and tweaked
various things such as camera motion. At the moment I am actively looking
for a 2D artist to fix up my rather poor effort at drawing the weapon icons.
Let me know if you are interested.
Saturday 6/4/2002
Volume War version 0.91 is up. I found a major bug in version 0.90 that I
have fixed
in version 0.91. This bug would have caused a crash when
entering a game on
some systems. At this point the only thing left to do
is tweak things in order to maximise the quality of the game.
I am starting to work on my next project. It is going to be a low polygon
3D modelling tool specifically targetted toward game character modelling
(Quake 3, Half Life, etc). I shall be releasing version 0.10 of this project
as opposed to version 0.80, which was the case with Volume War. There shall
be a Linux, Mac and Windows version.
Thursday 14/3/2002
Volume War version 0.89 is now up. Fixed some errors and added some
content. Basic
explosion particles have been added. Once again feedback welcome.
Saturday 9/3/2002
Volume War version 0.87 is now up. All the gameplay functionality is now
finished so I am keen
to get some feedback. The tutorial, which is now complete, indicates how I
have intended the
game to be played. Over the coming week I shall be fixing a couple of bugs,
adding some
special effects (particles for the explosions for example)
and tweaking things to improve the all important fun factor. Of couse this
is all dependent on the
amount of spare time I find.
I have also updated the Volume War page and added forums.
Sunday 3/3/2002
Volume War source code is now up along with version 0.85. Fixed a bunch of
problems,
added some more content
and implemented some basic AI.
Wednesday 27/2/2002
It begins.
I have uploaded version 0.8 of Volume War (in Projects section), I would
really appreciate it
if you could download it and tell me what you think.
At this point there is no AI, not all of the weapons are
functional, level content is not finished, sound content is not finished
and various other things
still need to be completed.
I shall be uploading another release on Sunday. Depending on how much time
I have to devote to the
project over the coming days I am hoping the next release will be 0.9.
I will upload the source code on Sunday as well.